![]() ![]() "The DualSense Edge wireless controller’s operating time is moderately shorter than the original DualSense wireless controller because we’ve included many more features within the same form factor and ergonomic design as the original DualSense controller. The bad news here is that the DualSense Edge has shorter battery life than the standard controller. As Sony starts putting out more of its games on PC, it should make sure its flagship controller works as well as possible on the platform. It would be great if Sony could build an app for the Edge, but it's also possible that developers for games (or clients like Steam) could do that and allow for customizations without going to a PC first. But when I dug into Doom Eternal, I was surprised to see that the Edge's back buttons were assigned to the last profile I had used on PS5, which let me jump and rush through enemies with ease. When I connected this PS5 controller to a PC, Windows recognized the controller as a DualSense Edge, but Steam saw it as a normal PlayStation 5 controller. Spider-Man uses the adaptive triggers, and I found that unless I kept the controller at the default trigger setting, the adaptive functionality went away. I did try setting the back buttons to different combat maneuvers, and it worked, but I didn't feel that I was getting the same advantage that I did in competitive play. In Spider-Man: Miles Morales, I'm pretty used to the standard controller setup. In that case, the two buttons were enough for me. In Rocket League, I had one trigger set to jump and another set to boost (I prefer the normal sticks for this game but you do you). When I wanted to switch from a weapon to my pickaxe, I still was reaching up to the triangle button. For some, this is where the lack of two more back buttons. In Fortnite, I had one set to jump and another set to the build menu, which greatly reduced the amount of time I spent with my hands off of the sticks (of which I used the high dome on the right side for better aiming). But I set the back buttons to key functions, which at least gave me the ideation that I was improving. In general, it feels like you're playing PlayStation. ![]() I felt like I was better at games with the DualSense Edge. You can also make the same changes you make to the standard controller, including adjusting trigger effect intensity, vibration levels and the brightness of the controller’s built-in lights. But since it didn't, giving the people who are mostly likely to push their controllers hard the ability to swap out the sticks without junking an entire controller seems like a solid repairability compromise. Part of me wishes that Sony changed the design altogether for this controller. It's a tacit admission that, yes, joystick drift can be a problem on Sony's controllers. Sony is selling replacement modules for $19.99 per stick. There are further levers for each joystick module, and then you can simply swap one out and place another in. A small release latch on the front of the controller lets you pop the cover off. One neat design feature is that you can replace the joysticks without any tools. There's also a QR code inside the case that serves as a digital instruction manual The controller comes in its hard white carrying case, which includes a passthrough port for charging, as well as all of the accessories: two high-dome and two low-dome stick caps (along with the traditional caps that come pre-attached to the controller) four back buttons (two can be used at a time), including two level-style and two half domes a long braided USB cable and a special housing to lock the cable to the controller for those who prefer to play in wired mode. ![]()
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